Fast GPU parallel N-Body tree traversal with Simulated Wide-Warp

Wagner M. Nunan Zola, L. C. E. Bona, Fabiano Silva
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引用次数: 7

Abstract

The Barnes-Hut algorithm is a widely used approximation method for the N-Body simulation problem. The irregular nature of this tree walking code presents interesting challenges for its computation on parallel systems. Additional problems arise in effectively exploiting the processing capacity of GPU architectures. We propose and investigate the applicability of software Simulated Wide-Warps (SWW) in this context. To this extent, we explicitly deal with dynamic irregular patterns in data accesses with data remapping and data transformation, by controlling execution flow divergence of threads. We present a new compact data-structure for the tree layout, GPU parallel algorithms for tree transformation and parallel walking using SWW. Benefits of our techniques are in transposing the tree algorithm to execute regular patterns to match the GPU model. Our experiments show significant performance improvement over the best known GPU solutions to this algorithm.
模拟Wide-Warp的快速GPU并行n体树遍历
Barnes-Hut算法是一种广泛应用于n体仿真问题的近似方法。这种树遍历代码的不规则性质为其在并行系统上的计算提出了有趣的挑战。在有效利用GPU架构的处理能力方面出现了其他问题。在此背景下,我们提出并研究了软件模拟宽翘曲(SWW)的适用性。在这种程度上,我们通过控制线程的执行流发散,显式地处理数据访问中的数据重映射和数据转换的动态不规则模式。我们提出了一种新的用于树布局的紧凑数据结构、用于树转换的GPU并行算法和基于SWW的并行行走。我们技术的好处是将树算法转换为执行规则模式以匹配GPU模型。我们的实验表明,与最知名的GPU解决方案相比,该算法的性能有了显著提高。
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