{"title":"Motion reconstruction of somersaults using three dimensional model matching method from its silhouette image","authors":"S. Kikuchi, K. Nakazawa","doi":"10.1109/AMC.2004.1297949","DOIUrl":null,"url":null,"abstract":"This study, using computer graphics, explores a movement reconstruction method of human somersaults. While human subjects perform on a trampoline, the researcher converts the action into information with a human model that has sixteen links and twelve joints under thirty-one-degrees-of-freedom. Performance is photographed with an infrared camera, and the captured images are turned into silhouette pictures through binary image processing. The silhouettes determine each joint angle, while modifying a model generated earlier. The continuous changes of joint angles during a flip are also calculated. All the data are finalized with animation.","PeriodicalId":258936,"journal":{"name":"The 8th IEEE International Workshop on Advanced Motion Control, 2004. AMC '04.","volume":"19 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2004-03-25","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"The 8th IEEE International Workshop on Advanced Motion Control, 2004. AMC '04.","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/AMC.2004.1297949","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This study, using computer graphics, explores a movement reconstruction method of human somersaults. While human subjects perform on a trampoline, the researcher converts the action into information with a human model that has sixteen links and twelve joints under thirty-one-degrees-of-freedom. Performance is photographed with an infrared camera, and the captured images are turned into silhouette pictures through binary image processing. The silhouettes determine each joint angle, while modifying a model generated earlier. The continuous changes of joint angles during a flip are also calculated. All the data are finalized with animation.