BodyAvatar: creating freeform 3D avatars using first-person body gestures

Yupeng Zhang, Teng Han, Zhimin Ren, Nobuyuki Umetani, Xin Tong, Yang Liu, Takaaki Shiratori, Xiang Cao
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引用次数: 39

Abstract

BodyAvatar is a Kinect-based interactive system that allows users without professional skills to create freeform 3D avatars using body gestures. Unlike existing gesture-based 3D modeling tools, BodyAvatar centers around a first-person "you're the avatar" metaphor, where the user treats their own body as a physical proxy of the virtual avatar. Based on an intuitive body-centric mapping, the user performs gestures to their own body as if wanting to modify it, which in turn results in corresponding modifications to the avatar. BodyAvatar provides an intuitive, immersive, and playful creation experience for the user. We present a formative study that leads to the design of BodyAvatar, the system's interactions and underlying algorithms, and results from initial user trials.
BodyAvatar:使用第一人称身体手势创建自由形式的3D化身
BodyAvatar是一个基于kinect的交互系统,允许没有专业技能的用户使用身体手势创建自由的3D化身。与现有的基于手势的3D建模工具不同,BodyAvatar以第一人称“你就是化身”为中心,用户将自己的身体视为虚拟化身的物理代理。基于直观的以身体为中心的映射,用户对自己的身体执行手势,就好像想要修改它一样,这反过来又导致对化身的相应修改。BodyAvatar为用户提供了直观、身临其境、有趣的创作体验。我们提出了一项形成性研究,该研究导致了BodyAvatar的设计,系统的交互和底层算法,以及最初用户试验的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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