Learning How to Play a Guitar with the HoloLens: A Case Study

Carlos Torres, P. Figueroa
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引用次数: 5

Abstract

This paper introduces a novel application for augmented reality in which it is possible to learn how to play the guitar for a beginner level. It was developed for the Hololens device, following the Suzuki method for instructing the first lesson of the instrument. This prototype utilizes a 2D marker, using the video game engine Unity3D. The prototype was tested comparing the learning experience it offered to the one of a non-immersive learning methodology. As a result, the study did not show any considerable difference between the two methods, but it revealed learners' acceptance towards the augmented reality teaching tool, and it showed information which could be considered to define the research approach for the following stages of the project. It is still necessary to implement several design and functionality improvements to the initial prototype for a new process iteration.
学习如何用全息透镜弹吉他:一个案例研究
本文介绍了一种新的增强现实应用,它可以让初学者学习如何弹吉他。它是为Hololens设备开发的,遵循铃木方法指导仪器的第一课。这个原型使用2D标记,使用视频游戏引擎Unity3D。对原型进行了测试,并将其提供的学习体验与非沉浸式学习方法进行了比较。因此,该研究并没有显示出两种方法之间的任何显着差异,但它揭示了学习者对增强现实教学工具的接受程度,并且它显示了可以考虑定义项目后续阶段研究方法的信息。对于新的流程迭代,仍然有必要对初始原型实现一些设计和功能改进。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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