Sampling plausible solutions to multi-body constraint problems

Stephen Chenney, D. Forsyth
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引用次数: 118

Abstract

Traditional collision intensive multi-body simulations are difficult to control due to extreme sensitivity to initial conditions or model parameters. Furthermore, there may be multiple ways to achieve any one goal, and it may be difficult to codify a user's preferences before they have seen the available solutions. In this paper we extend simulation models to include plausible sources of uncertainty, and then use a Markov chain Monte Carlo algorithm to sample multiple animations that satisfy constraints. A user can choose the animation they prefer, or applications can take direct advantage of the multiple solutions. Our technique is applicable when a probability can be attached to each animation, with “good” animations having high probability, and for such cases we provide a definition of physical plausibility for animations. We demonstrate our approach with examples of multi-body rigid-body simulations that satisfy constraints of various kinds, for each case presenting animations that are true to a physical model, are significantly different from each other, and yet still satisfy the constraints.
多体约束问题的似是而非抽样解
传统的碰撞密集多体仿真由于对初始条件或模型参数的极端敏感性而难以控制。此外,可能有多种方法来实现任何一个目标,并且在用户看到可用的解决方案之前,可能很难编纂用户的偏好。在本文中,我们扩展了仿真模型以包含可能的不确定性来源,然后使用马尔可夫链蒙特卡罗算法对满足约束的多个动画进行采样。用户可以选择他们喜欢的动画,或者应用程序可以直接利用多种解决方案。我们的技术适用于当概率可以附加到每个动画时,“好”动画具有高概率,对于这种情况,我们为动画提供了物理合理性的定义。我们用满足各种约束的多体刚体模拟的例子来演示我们的方法,对于每种情况,呈现的动画都是真实的物理模型,彼此之间有很大的不同,但仍然满足约束。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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