Mobile Game Design and Ergonomics: a necessary combination

Wiliam Machado De Andrade
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Abstract

Games for mobile phones constitute a fast-growing industry, with technologies and business models that explore their portability and facilitated access. The human factors on mobile playing did not follow such a development. With devices using touchscreens to control the game, usability ignored the ergonomics of holding and interacting with handheld narratives in opposition to video game console controllers. This article studies mobile gaming ergonomics to understand how playing with a handheld device changes body alignment, pondering whether game design can lead to or avoid postural injuries in the long term. While console and desktop computer gaming are likely to occur in controlled settings, mobile gaming can happen in varied places and situations. Some games demand players to hold their devices with a single hand, making it difficult to distribute the weight and adjust the grip. Playing while standing up may cause arm and wrist fatigue while gamers try to achieve better visualization. In addition, small onscreen content can also prompt neck stretching, altering the body's axis. Even though the current literature reveals some concerns regarding video games and ergonomics, they commonly focus on the players but not on the game content. Thinking about the latter, is it possible to plan the game to reduce the risk of injuries when playing with a handheld device? As a first step toward a potential answer, the research investigates (1) the body risks when holding a smartphone; and (2) some distinct game features from other mobile operations that can aggravate potential injuries. The conclusions suggest some approaches to game design to reduce the risks in the long term, also attempting to make part of further discussions on ergonomics to make mobile gaming safer for the body.
手机游戏设计和人体工程学:必要的结合
手机游戏是一个快速发展的产业,其技术和商业模式都在探索其可移植性和易用性。手机游戏中的人为因素并没有遵循这样的发展。在使用触屏控制游戏的设备中,与电子游戏主机控制器相比,易用性忽略了手持叙述的人体工程学。本文将通过研究手机游戏的人体工程学来理解手持设备是如何改变身体定位的,并思考游戏设计是否会导致或避免长期的姿势伤害。虽然掌机和桌面电脑游戏可能发生在受控环境中,但手机游戏可能发生在不同的地点和情境中。有些游戏要求玩家单手拿着设备,这使得玩家很难分配重量和调整握法。站着玩游戏可能会导致手臂和手腕疲劳,而玩家试图获得更好的视觉效果。此外,屏幕上的小内容也会促使颈部伸展,改变身体的轴线。尽管目前的文献揭示了一些关于电子游戏和人体工程学的担忧,但它们通常关注的是玩家,而不是游戏内容。考虑到后者,是否有可能在使用手持设备玩游戏时计划游戏以减少受伤的风险?作为寻找潜在答案的第一步,该研究调查了(1)手持智能手机时的身体风险;(2)一些不同于其他移动操作的游戏功能可能会加剧潜在的伤害。该结论提出了一些游戏设计方法,以减少长期风险,并试图进一步讨论人体工程学,使手机游戏对身体更安全。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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