A Preliminary Analysis of Android Educational Game Accessibility

Jesse J Martinez, J. Fogarty, Jon E. Froehlich, Paul G. Allen
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Abstract

Android educational games are powerful learning tools but small, moving targets and game implementations pose accessibility challenges to people with upper-body motor impairments. In this poster, we present findings from a qualitative accessibility evaluation of 30 popular Android educational games, identify and reflect on accessibility barriers, and provide preliminary design recommendations.
浅析Android教育类游戏的可访问性
Android教育游戏是强大的学习工具,但对于上肢运动障碍的人来说,小而移动的目标和游戏的执行会给易用性带来挑战。在这张海报中,我们将呈现30款受欢迎的Android教育游戏的可访问性定性评估结果,识别和反思可访问性障碍,并提供初步的设计建议。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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