Gamification and mHealth: a model to bolster cardiovascular disease self-management

K. Blondon, P. Meyer, C. Lovis, Frédéric Ehrler
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引用次数: 6

Abstract

Cardiovascular disease management, especially after an acute event, requires consideration of cardiovascular risk factors, which are generally lifestyle habits. Current implementation of recommended care is suboptimal, due in part to the difficulty of implementing and maintaining health behaviour changes. mHealth apps offer new approaches to support behavioural changes, in particular with the use of gamification strategies. These strategies have the potential to help maintain engagement over time. Reviews of current health apps that use gamification strategies show low integration of theoretical behavioural models in app design, and low use of gamification for cardiovascular self-management apps in general. We propose the integration of gamification strategies in a validated behaviour-change model, based on a patient survey and focus group. This model can be used to design a future smartphone app to support self-management of cardiovascular disease.
游戏化和移动医疗:一种促进心血管疾病自我管理的模式
心血管疾病管理,特别是急性事件后,需要考虑心血管危险因素,通常是生活习惯。目前所推荐的保健的实施并不理想,部分原因是难以实施和维持卫生行为的改变。移动健康应用程序提供了支持行为改变的新方法,特别是通过使用游戏化策略。这些策略有可能帮助玩家长期保持粘性。对目前使用游戏化策略的健康应用程序的回顾显示,应用程序设计中理论行为模型的整合程度较低,总体而言,心血管自我管理应用程序的游戏化程度较低。基于患者调查和焦点小组,我们建议将游戏化策略整合到经过验证的行为改变模型中。这个模型可以用来设计未来的智能手机应用程序,以支持心血管疾病的自我管理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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