On the Relative Strength of Pebbling and Resolution

Jakob Nordström
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引用次数: 39

Abstract

The last decade has seen a revival of interest in pebble games in the context of proof complexity. Pebbling has proven to be a useful tool for studying resolution-based proof systems when comparing the strength of different subsystems, showing bounds on proof space, and establishing size-space trade-offs. The typical approach has been to encode the pebble game played on a graph as a CNF formula and then argue that proofs of this formula must inherit (various aspects of) the pebbling properties of the underlying graph. Unfortunately, the reductions used here are not tight. To simulate resolution proofs by pebblings, the full strength of nondeterministic black-white pebbling is needed, whereas resolution is only known to be able to simulate deterministic black pebbling. To obtain strong results, one therefore needs to find specific graph families which either have essentially the same properties for black and black-white pebbling (not at all true in general) or which admit simulations of black-white pebblings in resolution. This paper contributes to both these approaches. First, we design a restricted form of black-white pebbling that can be simulated in resolution and show that there are graph families for which such restricted pebblings can be asymptotically better than black pebblings. This proves that, perhaps somewhat unexpectedly, resolution can strictly beat black-only pebbling, and in particular that the space lower bounds on pebbling formulas in [Ben-Sasson and Nordstrom 2008] are tight. Second, we present a versatile parametrized graph family with essentially the same properties for black and black-white pebbling, which gives sharp simultaneous trade-offs for black and black-white pebbling for various parameter settings. Both of our contributions have been instrumental in obtaining the time-space trade-off results for resolution-based proof systems in [Ben-Sasson and Nordstrom 2009].
论起球的相对强度与分辨率
在过去的十年中,人们在证明复杂性的背景下重新对鹅卵石游戏产生了兴趣。事实证明,在比较不同子系统的强度、显示证明空间的边界以及建立大小空间权衡时,pebble是研究基于分辨率的证明系统的有用工具。典型的方法是将在图上进行的卵石游戏编码为CNF公式,然后论证该公式的证明必须继承底层图的卵石属性(各个方面)。不幸的是,这里使用的削减并不严格。为了通过鹅卵石模拟分辨率证明,需要非确定性黑白鹅卵石的全部强度,而分辨率只知道能够模拟确定性黑色鹅卵石。因此,为了获得强有力的结果,人们需要找到特定的图族,这些图族要么对黑色和黑白鹅卵石具有本质上相同的性质(一般情况下根本不成立),要么在分辨率上允许模拟黑白鹅卵石。本文对这两种方法都有所贡献。首先,我们设计了一种可以模拟分辨率的限制形式的黑白卵石,并证明存在这样的限制卵石可以渐近地优于黑色卵石的图族。这证明了,也许有些出乎意料,分辨率可以严格地击败纯黑卵石,特别是[Ben-Sasson和Nordstrom 2008]中卵石公式的空间下界是紧的。其次,我们提出了一个多功能的参数化图族,其本质上与黑色和黑白鹅卵石具有相同的属性,它为各种参数设置的黑色和黑白鹅卵石提供了尖锐的同时权衡。在[Ben-Sasson and Nordstrom 2009]中,我们的两项贡献都有助于获得基于分辨率的证明系统的时空权衡结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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