Simulation of multimedia systems based on actors and QoSsynchronizers

G. Fortino, L. Nigro
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引用次数: 7

Abstract

This paper describes a variant of the actor model suited to the development of multimedia systems. The actor model centers on non-overkilling concurrency and customizable constraint-directed scheduling. A distributed multimedia system consists of a collection of actors interacting with one another to fulfil a common goal, e.g., interactive videoconference, video recording on-demand, etc. Timing synchronization rests on reflective actors (QoSsynchronizers) which filter actor messages and schedule them according to application-dependent QoS parameters. Requirements of a multimedia system can be formalized by Time Stream Petri Nets. In order to support QoS constraints analysis and validation, media actors are then prototyped under simulation by exploiting the flexibility of the adopted actor model to operate transparently under real or virtual time. The transition from the modeling, to analysis, down through to the implementation stages is therefore seamless. The paper describes the application of the methodology to the development of a lip-sync filter for live or on-demand multimedia sessions and reports some collected experimental results.
基于actor和QoSsynchronizers的多媒体系统仿真
本文描述了一种适用于多媒体系统开发的角色模型的变体。参与者模型以非过度杀伤的并发性和可定制的约束导向调度为中心。分布式多媒体系统由一组相互作用以实现共同目标的参与者组成,例如,交互式视频会议、按需视频录制等。定时同步依赖于反射参与者(QoS同步器),它过滤参与者消息并根据依赖于应用程序的QoS参数对它们进行调度。多媒体系统的需求可以用时间流Petri网形式化。为了支持QoS约束分析和验证,利用所采用的参与者模型的灵活性,在真实或虚拟时间下透明地运行,然后在仿真下对媒体参与者进行原型化。因此,从建模到分析,再到实现阶段的转换是无缝的。本文描述了该方法在现场或点播多媒体会话口型同步滤波器开发中的应用,并报告了一些收集的实验结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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