COMBINING COLLABORATIVE USER EXPERIENCE DESIGN WITH CROWD ENGINEERING: A PROBLEM-BASED LAB COURSE FOR (UNDER-)GRADUATE STUDENTS

D. Kerpen, Yannick Juresa, S. Forte, J. Conrad, J. Göbel, D. Wallach
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引用次数: 1

Abstract

This paper proposes a university course centred around a problem-based laboratory called “Crowd Engineering (CE)”. As a result of the COVID-19 pandemic, collaborative work had to be moved predominantly into the virtual space. Thus, the need for virtual collaborative work in teaching increased significantly. CE is a joint remote collaboration by two academic institutions working together in a transfer-oriented, publicly funded project. In the course, design and product engineering students learnt to cope with today's complex problems. They acquire skills to think beyond subject and system boundaries and are equipped with these job-related qualities already during university education by solving a crowd-sourced real-world task. Students worked with various tools to arrive at an initial design proposal that is supposed to be implemented in a future physical prototype. This paper describes the collaboration context of both university partners, concept development and implementation of the laboratory course and lessons learned from the collaboration. © PDE 2021.
将协作式用户体验设计与群体工程相结合:一门面向(本科生)研究生的基于问题的实验课程
本文提出了一门以“人群工程”(Crowd Engineering, CE)为中心的以问题为基础的实验室课程。由于2019冠状病毒病大流行,协作工作不得不主要转移到虚拟空间。因此,教学中对虚拟协作工作的需求显著增加。CE是由两所学术机构在一个以转移为导向的公共资助项目中共同开展的远程合作项目。在课程中,设计和产品工程专业的学生学会了如何应对当今的复杂问题。他们获得了超越学科和系统界限的思考能力,并在大学教育中通过解决众包的现实世界任务,已经具备了这些与工作相关的素质。学生们使用各种工具来得出一个最初的设计方案,这个方案应该在未来的物理原型中实现。本文描述了双方大学合作伙伴的合作背景,实验课程的概念发展和实施,以及从合作中吸取的教训。©pde 2021。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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