S. Kuschfeldt, M. Schulz, T. Ertl, Thomas Reuding, M. Holzner
{"title":"The use of a virtual environment for FE analysis of vehicle crash worthiness","authors":"S. Kuschfeldt, M. Schulz, T. Ertl, Thomas Reuding, M. Holzner","doi":"10.1109/VRAIS.1997.583073","DOIUrl":null,"url":null,"abstract":"The advances in computer graphics technology plus the increased complexity of finite element (FE) simulations of the crash behavior of a car body have resulted in the need for new visualization techniques to facilitate the analysis of such engineering computations. The VR system VtCrash provides novel computer-human interface techniques for intuitive and interactive analysis of large amounts of crash simulation data. VtCrash takes geometry and physical properties data as input and enables the user to enter a virtual crash and to interact with any part of the vehicle.","PeriodicalId":333190,"journal":{"name":"Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality","volume":"146 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1997-03-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"11","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of IEEE 1997 Annual International Symposium on Virtual Reality","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/VRAIS.1997.583073","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 11
Abstract
The advances in computer graphics technology plus the increased complexity of finite element (FE) simulations of the crash behavior of a car body have resulted in the need for new visualization techniques to facilitate the analysis of such engineering computations. The VR system VtCrash provides novel computer-human interface techniques for intuitive and interactive analysis of large amounts of crash simulation data. VtCrash takes geometry and physical properties data as input and enables the user to enter a virtual crash and to interact with any part of the vehicle.