Routing in max-min fair networks: A game theoretic approach

Dejun Yang, G. Xue, Xi Fang, S. Misra, Jin Zhang
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引用次数: 7

Abstract

In this paper, we study the problem of routing in networks with max-min fair congestion control at the link level. The goal of each user is to maximize its own bandwidth by selecting its path. The problem is formulated as a non-cooperative game. We first prove the existence of Nash Equilibria. This is important, because at a Nash Equilibrium (NE), no user has the incentive to change its routing strategy. In addition, we investigate how the selfish behavior of the users may affect the performance of the network as a whole. We next introduce a novel concept of observed available bandwidth on each link. It allows a user to find a path with maximum bandwidth under max-min fair congestion control in polynomial time. We then present a game based algorithm to compute an NE and prove that by following the natural game course the network converges to an NE. Extensive experiments show that the network can converge to an NE in less than 10 iterations and also significantly improves the fairness compared with other algorithms. Our results have the implication for the future routing protocol design.
最大最小公平网络中的路由:一种博弈论方法
本文研究了具有链路级最大最小公平拥塞控制的网络中的路由问题。每个用户的目标是通过选择自己的路径来最大化自己的带宽。这个问题被表述为一个非合作博弈。首先证明了纳什均衡的存在性。这一点很重要,因为在纳什均衡(NE)中,没有用户有改变其路由策略的动机。此外,我们研究了用户的自私行为如何影响整个网络的性能。接下来,我们将介绍每个链路上观察到的可用带宽的新概念。它允许用户在多项式时间内找到在最大最小公平拥塞控制下带宽最大的路径。然后,我们提出了一种基于博弈的算法来计算网元,并证明通过遵循自然博弈过程,网络收敛到网元。大量的实验表明,该网络可以在不到10次迭代的时间内收敛到一个网元,并且与其他算法相比,显著提高了公平性。研究结果对未来的路由协议设计具有一定的指导意义。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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