Background Subtraction for Temporally Irregular Dynamic Textures

G. Dalley, J. Migdal, W. Grimson
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引用次数: 54

Abstract

In the traditional mixture of Gaussians background model, the generating process of each pixel is modeled as a mixture of Gaussians over color. Unfortunately, this model performs poorly when the background consists of dynamic textures such as trees waving in the wind and rippling water. To address this deficiency, researchers have recently looked to more complex and/or less compact representations of the background process. We propose a generalization of the MoG model that handles dynamic textures. In the context of background modeling, we achieve better, more accurate segmentations than the competing methods, using a model whose complexity grows with the underlying complexity of the scene (as any good model should), rather than the amount of time required to observe all aspects of the texture.
时间不规则动态纹理的背景减法
在传统的混合高斯背景模型中,每个像素的生成过程被建模为颜色上的混合高斯。不幸的是,当背景由动态纹理组成时,如风中摇曳的树木和荡漾的水,这个模型表现不佳。为了解决这一缺陷,研究人员最近开始寻找更复杂和/或不那么紧凑的背景过程表示。我们提出了MoG模型的一般化处理动态纹理。在背景建模的背景下,我们实现了比竞争方法更好、更准确的分割,使用的模型的复杂性随着场景的潜在复杂性而增长(任何好的模型都应该如此),而不是观察纹理的所有方面所需的时间。
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