Gaze Analysis of Avatar-based Navigation with Different Perspectives in 3D Virtual Space

Jooyeon Lee, Manri Cheon, Seong-eun Moon, Jong-Seok Lee
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引用次数: 4

Abstract

This paper explores the relations between perspectives of navigation and visual perception in 3D virtual space, by analyzing avatar-based navigation with the eye-gaze data. We examine how different perspectives and types of avatars affect the users' scopes of visual perception within 3D virtual environments. Throughout this research, we attempt to draw possible connections between the perspectives and cognitive patterns of visual perception. We propose that manipulating perspectives of avatars or those of users has immediate effects on the users' scopes of visual perception and patterns of visual attention.
三维虚拟空间中基于化身的不同视角导航注视分析
本文通过对人眼注视数据的分析,探讨了三维虚拟空间中导航视角与视觉感知的关系。我们研究了不同的视角和类型的化身如何影响用户在3D虚拟环境中的视觉感知范围。在整个研究中,我们试图在视觉感知的视角和认知模式之间建立可能的联系。我们认为,操纵虚拟角色或用户的视角对用户的视觉感知范围和视觉注意模式有直接影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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