Connecting Programming Environments to Support Ad-Hoc Collaboration

Rajesh Hegde, P. Dewan
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引用次数: 70

Abstract

Physical proximity supports various forms of ad-hoc collaboration among developers such as opportunistic task adaptation and helping co-developers when they are stuck. Connecting the input/output flows of stand-alone programming environments of distributed developers offers the potential to support such collaboration among them. Such a connection has several components including communication sessions, awareness of others' availability and the state of the objects on which they are working, and control channels allowing users to import edits of and share code with others and be notified when a team member has moved away from a program element of interest. It is possible to develop a collaboration-centered design that combines a variety of collaboration streams into a usable and useful user-interface, and implement the design using existing programming environment, communication, and compiler technologies.
连接编程环境以支持Ad-Hoc协作
物理距离支持开发人员之间各种形式的临时协作,例如机会任务适应和在合作开发人员遇到困难时提供帮助。连接分布式开发人员的独立编程环境的输入/输出流提供了支持它们之间这种协作的潜力。这样的连接有几个组件,包括通信会话、了解其他人的可用性和他们正在处理的对象的状态,以及允许用户导入编辑和与其他人共享代码的控制通道,并在团队成员离开感兴趣的程序元素时得到通知。开发一个以协作为中心的设计是可能的,它将各种协作流组合成一个可用且有用的用户界面,并使用现有的编程环境、通信和编译器技术实现设计。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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