An Immersive Authoring Tool for Augmented Reality-Based E-Learning Applications

Hyungkeun Jee, Sukhyun Lim, Jinyoung Youn, Junsuk Lee
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引用次数: 13

Abstract

In recent years augmented reality technologies have been subject of great interest among the scientific community. However, most researches have focused on hardware and software development without particular interest on the authoring phase. As a consequence the authoring process of an augmented reality application is done today through hard-coding of a specific application. This approach however requires operators. In education application, old-fashioned ways are kept especially in educational system, although technological developments in industrial area are remarkable nowadays. Textbooks are mainly used in educational systems and many educators are very passive about applying new materials in use. So, traditional methods are still used these days. We present an immersive authoring tool using the augmented reality, which interacts with user in order to increase learner's interest and reflect various desires that dynamic environment students have. It consists of composing tool that can be used to create educational contents, viewer that plays the contents and the engine which allows these what to happen.
基于增强现实的电子学习应用的沉浸式创作工具
近年来,增强现实技术一直是科学界非常感兴趣的课题。然而,大多数研究都集中在硬件和软件开发上,而对创作阶段没有特别的兴趣。因此,今天增强现实应用程序的创作过程是通过对特定应用程序进行硬编码来完成的。然而,这种方法需要操作人员。在教育应用中,特别是在教育系统中,尽管当今工业领域的技术发展令人瞩目,但仍然保留了传统的方法。教科书主要用于教育系统,许多教育工作者对新材料的应用非常被动。所以,传统的方法至今仍在使用。我们提出了一种使用增强现实的沉浸式创作工具,它与用户交互,以提高学习者的兴趣,并反映学生对动态环境的各种渴望。它由可用于创建教育内容的组合工具,播放内容的查看器和允许这些内容发生的引擎组成。
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