Speech-to-Gesture Generation: A Challenge in Deep Learning Approach with Bi-Directional LSTM

Kenta Takeuchi, Dai Hasegawa, S. Shirakawa, Naoshi Kaneko, H. Sakuta, K. Sumi
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引用次数: 33

Abstract

In this research, we take a first step in generating motion data for gestures directly from speech features. Such a method can make creating gesture animations for Embodied Conversational Agents much easier. We implemented a model using Bi-Directional LSTM taking phonemic features from speech audio data as input to output time sequence data of rotations of bone joints. We assessed the validity of the predicted gesture motion data by evaluating the final loss value of the network, and evaluating the impressions of the predicted gesture by comparing it with the actual motion data that accompanied the audio data used for input and motion data that accompanied a different audio data. The results showed that the accuracy of the prediction for the LSTM model was better than a simple RNN model. In contrast, the impressions evaluation of the predicted gesture was rated lower than the original and mismatched gestures, although individually some predicted gestures were rated the same degree as the mismatched gestures.
语音到手势生成:双向LSTM深度学习方法中的挑战
在这项研究中,我们迈出了直接从语音特征中生成手势运动数据的第一步。这种方法可以更容易地为Embodied Conversational Agents创建手势动画。我们使用双向LSTM实现了一个模型,将语音音频数据中的音位特征作为输入,输出骨关节旋转的时间序列数据。我们通过评估网络的最终损失值来评估预测手势运动数据的有效性,并通过将预测手势与用于输入的音频数据的实际运动数据和伴随着不同音频数据的运动数据进行比较来评估预测手势的印象。结果表明,LSTM模型的预测精度优于简单的RNN模型。相比之下,预测手势的印象评价评分低于原始和不匹配的手势,尽管个别预测手势的评分与不匹配的手势相同。
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