{"title":"Mobile Technologies for Making Meaning in Education","authors":"Teresa L. Coffman, Mary Beth Klinger","doi":"10.4018/978-1-5225-8106-2.CH004","DOIUrl":null,"url":null,"abstract":"This chapter examines the use of mobile technologies to integrate technology into the classroom environment so that students can experience real-world learning. The use of augmented reality is emphasized to enhance the learning process and provide engaging and authentic student-centered experiences. Using augmented reality, personalized learning is possible that encourages a constructivist approach and where the learning process is the main focus. Students are able to construct knowledge through augmented experiences that support the curricular content and then share this newfound knowledge with others. The use of augmented reality as a cognitive tool can connect learning and allow students to work collaboratively with deeper and higher-level meaning as a result.","PeriodicalId":144660,"journal":{"name":"Mobile Technologies in Educational Organizations","volume":"23 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"1900-01-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"2","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Mobile Technologies in Educational Organizations","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.4018/978-1-5225-8106-2.CH004","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 2
Abstract
This chapter examines the use of mobile technologies to integrate technology into the classroom environment so that students can experience real-world learning. The use of augmented reality is emphasized to enhance the learning process and provide engaging and authentic student-centered experiences. Using augmented reality, personalized learning is possible that encourages a constructivist approach and where the learning process is the main focus. Students are able to construct knowledge through augmented experiences that support the curricular content and then share this newfound knowledge with others. The use of augmented reality as a cognitive tool can connect learning and allow students to work collaboratively with deeper and higher-level meaning as a result.