A Software Architecture for Developing Distributed Games that Teach Coding and Algorithmic Thinking

Nearchos Paspallis, Nicos Kasenides, Andriani Piki
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引用次数: 1

Abstract

This paper presents an architecture for building multi player games that aim to teach coding skills and promote algorithmic thinking. The main requirements for the architecture are to enable quick and affordable development and deployment, support commodity client devices, and enable multiplayer, com-petitive gameplay. By demonstrating an evaluation case study, we show how the proposed architecture achieves these requirements. At its core, it realizes a distributed model extending the client-server paradigm, where multiple players can independently train, then compete in a multiplayer mode using a shared, cloud-based server. While the architecture is validated with a specific maze-themed case study game, we argue that the main principles of this approach can be reused to a wider range of multi player, educational games.
开发分布式游戏的软件架构,教授编程和算法思维
本文提出了一个构建多人游戏的架构,旨在教授编码技能和促进算法思维。该体系结构的主要需求是支持快速和负担得起的开发和部署,支持商品客户端设备,并支持多人竞争游戏。通过演示一个评估案例研究,我们展示了所建议的体系结构是如何实现这些需求的。在其核心,它实现了一个扩展客户机-服务器范式的分布式模型,其中多个玩家可以独立训练,然后使用共享的基于云的服务器在多人模式中竞争。虽然该架构是通过特定的迷宫主题案例研究游戏进行验证的,但我们认为该方法的主要原则可以重用到更广泛的多人教育游戏中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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