Experiences and Lessons Learned from Real-World Projects in Software Engineering Subject

Yan Hern Ryan Sim, Z. Lua, Kahbelan Kalisalvam Kelaver, Jia Qi Chua, I. Lim, Qi Cao, S. Keoh, Lily Lim
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Abstract

Teamwork in software development life cycle (SDLC) and Software Engineering (SE) is a cooperative process that all Computing Science (CS) undergraduates need to undergo. It is a critical skill for the industry and is usually trained through group projects in Higher Education. Due to the nature of software development, most software projects involve collaborative efforts of a group of developers. Although teamwork has been studied in many prior works, it is still considered as a dynamic element in SDLC. As the level of complexity, type of deliverables and range of stakeholders in software projects can vary widely, prior experience cannot be applied directly to new projects. The current implementation of SE education in the Professional Software Development (PSD) and Team Project (TP) subjects contains elements to promote teamwork. Students are required to work in groups on real-world problems. This paper examines the current teamwork simulating real-world software projects through an evaluation with the existing and previous cohorts of students, who have experienced the PSD and TP subjects. Several improvements are then proposed by this study. Based on the results, the majority of the respondents agree that our proposed methods such as self-selection of groups, pair programming, and prototyping model will bring about improved teamwork in their group projects.
软件工程学科中实际项目的经验和教训
软件开发生命周期(SDLC)和软件工程(SE)中的团队合作是所有计算机科学(CS)本科生都需要经历的合作过程。这是该行业的一项关键技能,通常通过高等教育的小组项目进行培训。由于软件开发的本质,大多数软件项目涉及一组开发人员的协作努力。虽然之前的许多作品都对团队合作进行了研究,但它仍然被认为是SDLC中的一个动态元素。由于软件项目的复杂性、可交付成果的类型和涉众的范围变化很大,以前的经验不能直接应用到新项目中。目前在专业软件开发(PSD)和团队项目(TP)科目中实施的SE教育包含促进团队合作的元素。学生被要求以小组的形式解决现实问题。本文通过对经历过PSD和TP主题的现有和以前的学生群体的评估,研究了当前模拟现实世界软件项目的团队合作。本研究提出了若干改进措施。根据结果,大多数受访者同意我们提出的方法,如小组自我选择、结对编程和原型模型,将改善他们的小组项目的团队合作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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