A framework for the development of multi-display environment applications supporting interactive real-time portals

C. Dang, E. André
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引用次数: 7

Abstract

Advances in multi-touch enabled interactive tabletops led to many commercially available products and were increasingly deployed at places beyond research labs, for example at exhibitions, retail stores, or showrooms. At the same time, small multi-touch devices, such as tablets or smartphones, became prevalent in our daily life. When considering both trends, occasions and scenarios where tabletop systems and mobile devices form a coupled interaction space are expected to become increasingly widespread. However, application development or research prototypes for those environments will foreseeable require considerable resources when considering nowadays heterogeneity of device platforms and the functionality to establish a connected interaction space. To address these concerns, this paper discusses challenges and answers questions that arose during design and implementation of the Environs framework, a multi-display environment software framework that eases development of interactive distributed applications. In particular, Environs enables applications utilizing video portals that put high requirements on responsiveness and latency.
用于开发支持交互式实时门户的多显示环境应用程序的框架
支持多点触控的交互式桌面的进步导致了许多商用产品,并且越来越多地部署在研究实验室以外的地方,例如在展览、零售商店或陈列室。与此同时,小型多点触控设备,如平板电脑或智能手机,在我们的日常生活中变得普遍。考虑到这两种趋势,桌面系统和移动设备形成耦合交互空间的场合和场景预计将变得越来越普遍。然而,考虑到当今设备平台的异构性和建立连接交互空间的功能,这些环境的应用程序开发或研究原型将需要大量的资源。为了解决这些问题,本文讨论了在设计和实现Environs框架(一个简化交互式分布式应用程序开发的多显示环境软件框架)期间出现的挑战和问题。特别是,Environs使应用程序能够利用对响应性和延迟有很高要求的视频门户。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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