Context-aware assistive systems at the workplace: analyzing the effects of projection and gamification

Oliver Korn, Markus Funk, Stephan Abele, Thomas Hörz, A. Schmidt
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引用次数: 51

Abstract

Context-aware assistive systems (CAAS) have become ubiquitous in cars or smartphones but not in industrial work contexts: while there are systems controlling work results, context-specific assistance during the processes is hardly offered. As a result production workers still have to rely on their skills and expertise. While un-impaired workers may cope well with this situation, elderly or impaired persons in production environments need context-sensitive assistance. The contribution of the research presented here is three-fold: (1) We provide a framework for context-aware assistive systems in production environments. These systems are based on motion recognition and use projection and elements from game design (gamification) to augment work. (2) Based on this framework we describe a prototype with respect to both the physical and the software implementation. (3) We present the results of a study with impaired workers and quantifying the effects of the augmentations on work speed and quality.
工作场所的情境感知辅助系统:分析投影和游戏化的影响
上下文感知辅助系统(CAAS)在汽车或智能手机中已经无处不在,但在工业工作环境中却没有:虽然有控制工作结果的系统,但在过程中几乎没有提供特定于上下文的辅助。因此,生产工人仍然不得不依靠他们的技能和专业知识。虽然没有残疾的工人可以很好地应付这种情况,但生产环境中的老年人或残疾人需要根据具体情况提供帮助。本文提出的研究贡献有三个方面:(1)我们为生产环境中的上下文感知辅助系统提供了一个框架。这些系统基于动作识别,并使用投影和游戏设计(游戏化)元素来增强工作。(2)基于这个框架,我们从物理和软件实现两个方面描述了一个原型。(3)我们提出了一项以受损工人为对象的研究结果,并量化了增强对工作速度和质量的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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