Incorporating peephole interactions into children's second language learning activities on mobile devices

Brenna McNally, Mona Leigh Guha, Leyla Norooz, Emily Rhodes, Leah Findlater
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引用次数: 9

Abstract

Physical movement has the potential to enhance learning activities. To investigate how movement can be incorporated into children's mobile language learning, we designed and evaluated two versions of a German vocabulary game called Scenic Words. The first version used movementbased dynamic peephole navigation, which requires physical movement of the arms, while the second version used touchbased static peephole navigation, which only requires standard touchscreen interactions; static peepholes are the status quo interaction technique for navigation, commonly found, for example, in map applications and games. To compare the two types of navigation and to assess children's reactions to dynamic peepholes, we conducted an inhome study with 16 children (ages 89). The children participated in pairs but individually played each version of the game on a mobile device. While results showed that the more familiar static peepholes were the preferred interaction style overall, participants became accustomed to the movementbased dynamic peepholes during the study. Participants noted that the dynamic peephole interaction became easier over time, and that it had some advantages such as for dragginganddropping elements in the game.
将窥视孔互动融入儿童移动设备上的第二语言学习活动
身体运动有增强学习活动的潜力。为了研究如何将运动融入儿童的移动语言学习,我们设计并评估了两个版本的德语词汇游戏“风景词”。第一个版本使用基于运动的动态窥视孔导航,这需要手臂的物理运动,而第二个版本使用基于触摸的静态窥视孔导航,只需要标准的触摸屏交互;静态窥视孔是导航的现状交互技术,通常用于地图应用程序和游戏中。为了比较两种类型的导航,并评估儿童对动态窥视孔的反应,我们对16名89岁的儿童进行了一项家庭研究。孩子们分成两组,但各自在移动设备上玩不同版本的游戏。虽然结果表明,更熟悉的静态窥视孔总体上是首选的互动方式,但在研究过程中,参与者逐渐习惯了基于运动的动态窥视孔。参与者注意到,随着时间的推移,动态窥视孔互动变得更容易,而且它有一些优势,比如在游戏中拖放元素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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