Spatial Communication and Recognition in Human-agent Interaction using Motion-parallax-based 3DCG Virtual Agent

Naoto Yoshida, Tomoko Yonezawa
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Abstract

In this paper, we propose spatial communication between a virtual agent and a user through common space in both virtual world and real space. For this purpose, we propose the virtual agent system SCoViA, which renders a synchronized synthesis of the agent's appearance corresponding to the user's relative position to the monitor based on synchronization with the user's motion parallax in order to realize human-agent communication in the real world. In this system, a real-time three-dimensional computer-generated (3DCG) agent is drawn from the changing viewpoint of the user in a virtual space corresponding to the position of the user's head as detected by face tracking. We conducted two verifications and discussed the spatial communication between a virtual agent and a user. First, we verified the effect of a synchronized redrawing of the virtual agent for the accurate recognition of a particular object in the real world. Next, we verified the approachability of the agent by reacting to the user's eye contact from a diagonal degree to the virtual agent. The results of the evaluations showed that the virtual agent's eye contact affected approachability regardless of the user's viewpoint and that our proposed system using motion parallax could significantly improve the accuracy of the agent's gazing position with each real object. Finally, we discuss the possibility of the real-world human-agent interaction using positional relationship among the agent, real objects, and the user.
基于运动视差的3DCG虚拟Agent人机交互中的空间通信与识别
在本文中,我们提出了虚拟代理和用户之间通过虚拟世界和现实空间中的公共空间进行空间通信。为此,我们提出了虚拟智能体系统SCoViA,该系统在同步用户运动视差的基础上,同步合成用户与显示器相对位置对应的智能体外观,以实现现实世界中人与智能体的通信。在该系统中,根据人脸跟踪检测到的用户头部位置,在虚拟空间中根据用户变化的视点绘制实时三维计算机生成(3DCG)代理。我们进行了两次验证,并讨论了虚拟代理和用户之间的空间通信。首先,我们验证了虚拟代理的同步重绘对真实世界中特定对象的准确识别的效果。接下来,我们通过从对角线角度对虚拟代理的用户眼神接触做出反应来验证代理的可接近性。评估结果表明,无论用户的视角如何,虚拟代理的目光接触都会影响可接近性,并且我们提出的运动视差系统可以显着提高代理对每个真实物体的注视位置的准确性。最后,我们讨论了使用代理、真实对象和用户之间的位置关系进行真实世界人类-代理交互的可能性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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