A Framework to Evaluate Omnidirectional Video Coding Schemes

Matt C. Yu, H. Lakshman, B. Girod
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引用次数: 344

Abstract

Omnidirectional videos of real world environments viewed on head-mounted displays with real-time head motion tracking can offer immersive visual experiences. For live streaming applications, compression is critical to reduce the bitrate. Omnidirectional videos, which are spherical in nature, are mapped onto one or more planes before encoding to interface with modern video coding standards. In this paper, we consider the problem of evaluating the coding efficiency in the context of viewing with a head-mounted display. We extract viewport based head motion trajectories, and compare the original and coded videos on the viewport. With this approach, we compare different sphere-to-plane mappings. We show that the average viewport quality can be approximated by a weighted spherical PSNR.
一个评价全向视频编码方案的框架
在头戴式显示器上观看具有实时头部运动跟踪的真实世界环境的全方位视频可以提供沉浸式视觉体验。对于实时流媒体应用程序,压缩对于降低比特率至关重要。全向视频本质上是球形的,在编码之前被映射到一个或多个平面上,以与现代视频编码标准接口。在本文中,我们考虑了在头戴式显示器观看的情况下评估编码效率的问题。我们提取基于头部运动轨迹的视口,并在视口上比较原始视频和编码视频。通过这种方法,我们可以比较不同的球面到平面映射。我们证明平均视口质量可以通过加权球形PSNR来近似。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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