A Generic Mean Field Convergence Result for Systems of Interacting Objects

J. Boudec, D. McDonald, Jochen Mundinger
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引用次数: 185

Abstract

We consider a model for interacting objects, where the evolution of each object is given by a finite state Markov chain, whose transition matrix depends on the present and the past of the distribution of states of all objects. This is a general model of wide applicability; we mention as examples: TCP connections, HTTP flows, robot swarms, reputation systems. We show that when the number of objects is large, the occupancy measure of the system converges to a deterministic dynamical system (the "mean field") with dimension the number of states of an individual object. We also prove a fast simulation result, which allows to simulate the evolution of a few particular objects imbedded in a large system. We illustrate how this can be used to model the determination of reputation in large populations, with various liar strategies.
相互作用对象系统的一般平均场收敛结果
我们考虑了一个相互作用对象的模型,其中每个对象的演化由有限状态马尔可夫链给出,其转移矩阵依赖于所有对象的状态分布的现在和过去。这是一个具有广泛适用性的一般模型;我们举的例子有:TCP连接、HTTP流、机器人群、信誉系统。我们表明,当物体数量很大时,系统的占用度量收敛到一个确定性动力系统(“平均场”),其维度为单个物体的状态数。我们还证明了一个快速的仿真结果,它允许模拟嵌入在一个大系统中的几个特定对象的演化。我们说明了如何使用这一模型来确定大量人群的声誉,并采用各种说谎者策略。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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