RealNav: Exploring natural user interfaces for locomotion in video games

Brian M. Williamson, C. A. Wingrave, J. Laviola
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引用次数: 20

Abstract

We present a reality-based locomotion study directly applicable to video game interfaces; specifically, locomotion control of the quarterback in American football. Focusing on American football drives requirements and ecologically grounds the interface tasks of: running down the field, maneuvering in a small area, and evasive gestures such as spinning, jumping, and the “juke.”
RealNav:探索视频游戏中运动的自然用户界面
我们提出了一种直接适用于电子游戏界面的基于现实的运动研究;特别是美式橄榄球中四分卫的运动控制。专注于美式橄榄球驱动要求和生态基础的界面任务:在场地上奔跑,在小区域内机动,以及回避手势,如旋转,跳跃和“juke”。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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