{"title":"RealNav: Exploring natural user interfaces for locomotion in video games","authors":"Brian M. Williamson, C. A. Wingrave, J. Laviola","doi":"10.1109/3DUI.2010.5444737","DOIUrl":null,"url":null,"abstract":"We present a reality-based locomotion study directly applicable to video game interfaces; specifically, locomotion control of the quarterback in American football. Focusing on American football drives requirements and ecologically grounds the interface tasks of: running down the field, maneuvering in a small area, and evasive gestures such as spinning, jumping, and the “juke.”","PeriodicalId":144717,"journal":{"name":"2010 IEEE Symposium on 3D User Interfaces (3DUI)","volume":"181 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2010-03-20","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"20","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2010 IEEE Symposium on 3D User Interfaces (3DUI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/3DUI.2010.5444737","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 20
Abstract
We present a reality-based locomotion study directly applicable to video game interfaces; specifically, locomotion control of the quarterback in American football. Focusing on American football drives requirements and ecologically grounds the interface tasks of: running down the field, maneuvering in a small area, and evasive gestures such as spinning, jumping, and the “juke.”