Emergence of Information Processor Using Real World--Real-Time Learning of Pursuit Problem

H. Fujii, Kazuyuki Ito, A. Gofuku
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引用次数: 1

Abstract

Real-time reinforcement learning is difficult because number of trials is too much to complete learning within limited time. To solve the problem, we consider reduction of action-state space by information processor using real world without prior knowledge. We obtain the information processor in evolution by setting the fitness as ease of learning. As a typical example, we address pursuit problem in which dynamics is regarded. As a result, the processor has been obtained in evolution and agent has learned in real-time.
利用真实世界的信息处理器的出现——追踪问题的实时学习
实时强化学习是困难的,因为在有限的时间内完成学习的试验数量太多。为了解决这一问题,我们考虑了信息处理器在没有先验知识的情况下利用真实世界对动作状态空间进行约简。我们将适应度设定为易于学习,从而获得进化中的信息处理器。作为一个典型的例子,我们讨论了考虑动力学的追逐问题。从而实现了处理器的进化获得和智能体的实时学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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