{"title":"Emergence of Information Processor Using Real World--Real-Time Learning of Pursuit Problem","authors":"H. Fujii, Kazuyuki Ito, A. Gofuku","doi":"10.1109/HIS.2006.23","DOIUrl":null,"url":null,"abstract":"Real-time reinforcement learning is difficult because number of trials is too much to complete learning within limited time. To solve the problem, we consider reduction of action-state space by information processor using real world without prior knowledge. We obtain the information processor in evolution by setting the fitness as ease of learning. As a typical example, we address pursuit problem in which dynamics is regarded. As a result, the processor has been obtained in evolution and agent has learned in real-time.","PeriodicalId":150732,"journal":{"name":"2006 Sixth International Conference on Hybrid Intelligent Systems (HIS'06)","volume":"16 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2006-12-13","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2006 Sixth International Conference on Hybrid Intelligent Systems (HIS'06)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HIS.2006.23","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
Real-time reinforcement learning is difficult because number of trials is too much to complete learning within limited time. To solve the problem, we consider reduction of action-state space by information processor using real world without prior knowledge. We obtain the information processor in evolution by setting the fitness as ease of learning. As a typical example, we address pursuit problem in which dynamics is regarded. As a result, the processor has been obtained in evolution and agent has learned in real-time.