An Experience-based Comparison of Unity and Unreal for a Stand-alone 3D Game Development Course

P. Dickson, Jeremy E. Block, Gina N. Echevarria, Kristina C. Keenan
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引用次数: 31

Abstract

Students' interest in game development often leads departments to attempt to put together a stand-alone game development course. We have used both Unity and Unreal for just such a course. Unity and Unreal are discussed here in the context of how viable they are and how they compare in terms of usefulness for teaching game development. We also present them in context of high level overviews of other game engines and discuss which factors add to a more effective game engine for teaching game development. This paper is intended to help answer some of the questions asked by those without experience in the field who find themselves developing stand-alone game development courses.
Unity和Unreal在独立3D游戏开发课程中的经验比较
学生对游戏开发的兴趣往往会导致院系尝试组织一门独立的游戏开发课程。我们使用了Unity和Unreal来制作这样的课程。这里我们将讨论Unity和Unreal的可行性,以及它们在教学游戏开发方面的实用性。我们也会在其他游戏引擎的高级概述背景下呈现它们,并讨论哪些因素可以使游戏引擎更有效地用于教学游戏开发。本文旨在帮助回答那些没有这一领域经验的开发者所提出的问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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