Manipulation of an emotional experience by real-time deformed facial feedback

S. Yoshida, T. Tanikawa, Sho Sakurai, M. Hirose, Takuji Narumi
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引用次数: 48

Abstract

The main goals of this paper involved assessing the efficacy of computer-generated emotion and establishing a method for integrating emotional experience. Human internal processing mechanisms for evoking an emotion by a relevant stimulus have not been clarified. Therefore, there are few reliable techniques for evoking an intended emotion in order to reproduce this process. However, in the field of cognitive science, the ability to alter a bodily response has been shown to unconsciously generate emotions. We therefore hypothesized emotional experience could be manipulated by having people recognize pseudo-generated facial expressions as changes to their own facial expressions. Our results suggest that this system was able to manipulate an emotional state via visual feedback from artificial facial expressions. We proposed the Emotion Evoking system based on the facial feedback hypothesis.
通过实时变形的面部反馈来操纵情感体验
本文的主要目的是评估计算机生成情绪的有效性,并建立一种整合情绪体验的方法。人类通过相关刺激唤起情绪的内部处理机制尚未明确。因此,为了重现这一过程,很少有可靠的技术可以唤起预期的情绪。然而,在认知科学领域,改变身体反应的能力已被证明会无意识地产生情绪。因此,我们假设情绪体验可以通过让人们识别伪生成的面部表情作为他们自己面部表情的变化来操纵。我们的研究结果表明,这个系统能够通过人工面部表情的视觉反馈来操纵情绪状态。我们提出了基于面部反馈假说的情绪唤起系统。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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