The "ARMAdillo" Coefficient Encoding Scheme for Digital Audio Filters

D. Rossum
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引用次数: 4

Abstract

In the &sign of VLSI circuits to implement digital filters for electronic music purposes, we have found it useful to encode the filter coefficients. Such encoding offers three advantages. First, the encoding can be made to correspond more properly to the "natural" perceptual units of audio. While these are most accurately the "bark" for frequency and the "sone" for loudness, a good working approximation is decibels and musical octaves respectively. Secondly, our encoding scheme allows for partial decoupling of the pole radius and angle, providing superior interpolation characteristics when the coefficients are dynamically swept. Thirdly, and perhaps most importantly, appropriate encoding of the coefficients can save substantial amounts of on-chip memory. While audio filter coefficients typically require twenty or more bits, we have found adequate coverage at as few as eight bits, allowing for a much more cost effective custom hardware implementation when many coefficients are required. We have named the resulting patented encoding scheme "ARh4Adillo." Our implementation of digital audio filters is based on the canonical second order section whose transfer function should be familiar to all: 1*-1*-2 H(Z) = +blz-1+b,z-2 [I1 While dealing with poles and feedback (bn) coefficients, the comments herein apply as well to zeroes and feedforward coefficients (an/@) when the gain (a@ is separated as shown above. Noting that the height of a resonant peak in the magnitude response produced by a pole is approximately inversely proportional to the distance from the pole to the unit circle, we can relate the height p of this resonant peak in dB to the pole radius R: 1 1-R
数字音频滤波器的“ARMAdillo”系数编码方案
在VLSI电路的&符号中实现用于电子音乐的数字滤波器,我们发现对滤波器系数进行编码是有用的。这样的编码提供了三个优点。首先,编码可以更恰当地对应于音频的“自然”感知单元。虽然用“bark”来表示频率最准确,用“sone”来表示响度最准确,但一个很好的近似方法是分别用分贝和八度。其次,我们的编码方案允许极点半径和角度的部分解耦,当系数被动态扫描时提供优越的插值特性。第三,也许是最重要的,系数的适当编码可以节省大量的片上存储器。虽然音频滤波器系数通常需要20位或更多位,但我们发现只需8位就足够覆盖,当需要许多系数时,允许更具成本效益的定制硬件实现。我们将由此产生的专利编码方案命名为“ARh4Adillo”。我们的数字音频滤波器的实现是基于规范的二阶部分,其传递函数应该是所有人都熟悉的:1*-1*-2 H(Z) = +blz-1+b, Z -2 [I1]在处理极点和反馈(bn)系数时,此处的注释也适用于零点和前馈系数(an/@),当增益(a@)如上所示分离时。注意到极点产生的振幅响应中谐振峰的高度与极点到单位圆的距离近似成反比,我们可以将这个谐振峰的高度p(以dB为单位)与极点半径R联系起来:1 1-R
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