{"title":"Reconstruction of Ancient Machinery Using Virtual Reality Technology for Game-Based Learning","authors":"Wei Teng Lee, J. Chong, Wei-Chin Chang","doi":"10.1109/ICMT53429.2021.9687266","DOIUrl":null,"url":null,"abstract":"The purpose of this article is to undertake research on the reconstruction of ancient machinery and to highlight the critical nature of their preservation. The mechanism used to construct the ancient machine must be carefully preserved and passed on to future generations to instill ancient wisdom in them. The study's findings indicate that virtual reality technology has the potential to be a helpful educational tool for students, assisting them in acquiring knowledge about the ancient machinery historical background and its engineering design. In this paper, the methodology and framework used to reconstruct ancient machinery and develop the gamified learning environment will be documented. It will also showcase the successful result of interaction between player and ancient machine in the game following the methodology.","PeriodicalId":258783,"journal":{"name":"2021 24th International Conference on Mechatronics Technology (ICMT)","volume":"85 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2021-12-18","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2021 24th International Conference on Mechatronics Technology (ICMT)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/ICMT53429.2021.9687266","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0
Abstract
The purpose of this article is to undertake research on the reconstruction of ancient machinery and to highlight the critical nature of their preservation. The mechanism used to construct the ancient machine must be carefully preserved and passed on to future generations to instill ancient wisdom in them. The study's findings indicate that virtual reality technology has the potential to be a helpful educational tool for students, assisting them in acquiring knowledge about the ancient machinery historical background and its engineering design. In this paper, the methodology and framework used to reconstruct ancient machinery and develop the gamified learning environment will be documented. It will also showcase the successful result of interaction between player and ancient machine in the game following the methodology.