Reconstruction of Ancient Machinery Using Virtual Reality Technology for Game-Based Learning

Wei Teng Lee, J. Chong, Wei-Chin Chang
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Abstract

The purpose of this article is to undertake research on the reconstruction of ancient machinery and to highlight the critical nature of their preservation. The mechanism used to construct the ancient machine must be carefully preserved and passed on to future generations to instill ancient wisdom in them. The study's findings indicate that virtual reality technology has the potential to be a helpful educational tool for students, assisting them in acquiring knowledge about the ancient machinery historical background and its engineering design. In this paper, the methodology and framework used to reconstruct ancient machinery and develop the gamified learning environment will be documented. It will also showcase the successful result of interaction between player and ancient machine in the game following the methodology.
基于游戏学习的虚拟现实技术重建古代机械
本文的目的是对古代机械的重建进行研究,并强调其保存的关键性质。用于建造古代机器的机制必须被小心地保存下来,并传给后代,以灌输古老的智慧。研究结果表明,虚拟现实技术有潜力成为一种有益的教育工具,帮助学生了解古代机械的历史背景及其工程设计。在本文中,将记录用于重建古代机械和开发游戏化学习环境的方法和框架。同时也将展示玩家与古机在游戏中互动的成功结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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