Enhancing realism in virtual environments by simulating the audio-haptic sensation of walking on ground surfaces

R. Nordahl, S. Serafin, N. C. Nilsson, L. Turchet
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引用次数: 17

Abstract

In this paper we describe an experiment whose goal is to investigate the role of physics-based auditory and haptic feedback provided at feet level to enhance realism in a virtual environment. To achieve this goal, we designed a multimodal virtual environment where subjects could walk on a platform overlooking a canyon. Subjects were asked to visit the environment wearing an head-mounted display and a custom made pair of sandals enhanced with sensors and actuators. A 12-channels surround sound system delivered a soundscape which was consistent with the visual environment. Passive haptics was provided by having a physical wooden platform present in the laboratory. Subjects reported of having a more realistic experience while auditory and haptic feedback are present. However, measured physiological data and post-experimental presence questionnaire do not show significant differences when audio-haptic feedback is provided.
通过模拟在地面上行走的视听感觉,增强虚拟环境中的真实感
在本文中,我们描述了一个实验,其目的是研究基于物理的听觉和触觉反馈在脚水平上提供的作用,以增强虚拟环境中的真实感。为了实现这一目标,我们设计了一个多模式虚拟环境,受试者可以在俯瞰峡谷的平台上行走。受试者被要求戴着头戴式显示器和一双定制的装有传感器和执行器的凉鞋参观环境。12声道环绕立体声系统提供了与视觉环境一致的音景。被动触觉是通过在实验室里有一个物理的木制平台来提供的。当听觉和触觉反馈存在时,受试者报告有更真实的体验。然而,当提供听觉触觉反馈时,测量的生理数据和实验后存在问卷没有显示出显著差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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