Intersecting with Unaware Objects

William Odom, Ron Wakkary
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引用次数: 36

Abstract

We adopt a design-oriented approach aimed at motivating and expanding the notion of everyday creativity beyond explicit interactions or purposed manipulations to also include the implicit, incremental and, at times even, unknowing encounters that emerge among people, technologies, and artifacts over time. Specifically, we explore these ideas through the design and investigation of two interaction design research artifacts: the Photobox and table-non-table. Through analyzing and synthesizing insights that emerged across our studies, we describe a related set of concepts in support of a more implicit form of everyday creativity, which include: unaware objects, intersections and ensembles. We conclude by interpreting findings in context of prior implications for everyday creativity and outline considerations for future work.
与未意识到的物体相交
我们采用以设计为导向的方法,旨在激励和扩展日常创造力的概念,超越明确的互动或有目的的操纵,也包括隐含的,增量的,有时甚至是随着时间的推移,在人,技术和人工制品之间出现的未知的遭遇。具体来说,我们通过设计和调查两个交互设计研究工件:Photobox和table-non-table来探索这些想法。通过分析和综合在我们的研究中出现的见解,我们描述了一组相关的概念,以支持一种更含蓄的日常创造力形式,其中包括:无意识的对象、交叉点和集合。最后,我们通过在日常创造力的先前含义的背景下解释研究结果,并概述对未来工作的考虑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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