Learning visual composition preferences from an annotated corpus generated through gameplay

Reid Swanson, D. Escoffery, A. Jhala
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引用次数: 15

Abstract

This paper describes a game called Panorama, designed to facilitate data collection to study visual composition preferences. Design considerations for Panorama, implementation of composition rules, and data collection for an experiment to learn individual and collective preferences is described. Images taken through gameplay in Panorama are automatically scored for composition quality and contribute to a corpus of domain-specific virtual photographs annotated by visual features and scores. Scores in Panorama represent rules of good composition from photography textbooks. In the current version, Panorama scores photographs along balance, thirds alignment, symmetry, and spacing dimensions. Pairwise preference rankings are collected on images from this corpus through crowd-sourcing. Results are presented from data on relative pairwise rankings on the images to learn individual as well as general composition preferences over features annotated in Panorama images. This work seeks to extend the ability of AI systems to learn and reason about high-level aesthetic features of photographs that could be utilized for various procedural camera control and aesthetic layout algorithms in video games.
从通过游戏生成的注释语料库中学习视觉构图偏好
本文描述了一个名为Panorama的游戏,旨在方便数据收集以研究视觉构图偏好。描述了全景图的设计考虑、组成规则的实现以及为学习个人和集体偏好的实验收集数据。在全景游戏中拍摄的图像会自动根据构图质量进行评分,并通过视觉特征和分数为特定领域的虚拟照片提供注释。全景图的分数代表了摄影教科书中良好构图的规则。在当前的版本中,全景评分照片沿平衡,三分对齐,对称和间距尺寸。通过众包对该语料库中的图像进行两两偏好排序。结果来自图像上的相对两两排名数据,以了解全景图像中注释的特征的个人和一般构图偏好。这项工作旨在扩展人工智能系统的能力,以学习和推理照片的高级美学特征,这些特征可以用于电子游戏中的各种程序相机控制和美学布局算法。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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