Towards real time 3D tracking and reconstruction on a GPU using Monte Carlo simulations

Jairo R. Sánchez, H. Álvarez, D. Borro
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引用次数: 17

Abstract

This paper addresses the problem of camera tracking and 3D reconstruction from image sequences, i.e., the monocular SLAM problem. Traditionally, this problem is solved using non-linear minimization techniques that are very accurate but hardly used in real time. This work presents a highly parallelizable random sampling approach based on Monte Carlo simulations that fits very well on the graphics hardware. The proposed algorithm achieves the same precision as non linear optimization, getting real time performance running on commodity graphics hardware. Both accuracy and performance are evaluated using synthetic data and real video sequences captured with a hand-held camera. Moreover, results are compared with an implementation of Bundle Adjustment showing that the presented method gets similar results in much less time.
在GPU上使用蒙特卡罗模拟实现实时3D跟踪和重建
本文研究的是基于图像序列的摄像机跟踪和三维重建问题,即单眼SLAM问题。传统上,这个问题是用非线性最小化技术来解决的,这种技术非常精确,但很少用于实时。这项工作提出了一种基于蒙特卡罗模拟的高度并行随机抽样方法,该方法非常适合图形硬件。该算法达到了与非线性优化相同的精度,在普通图形硬件上运行时具有实时性。使用合成数据和手持摄像机捕获的真实视频序列来评估准确性和性能。此外,将结果与束平差的实现进行了比较,表明该方法在更短的时间内获得了相似的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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