Safe Collaboration Between Human and Robot in a Context of Intermittent Haptique Interface

Stanley Mugisha, M. Zoppi, R. Molfino, V. Guda, C. Chevallereau, D. Chablat
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引用次数: 2

Abstract

In the list of interfaces used to make virtual reality, haptic interfaces allow users to touch a virtual world with their hands. Traditionally, the user’s hand touches the end effector of a robotic arm. When there is no contact, the robotic arm is passive; when there is contact, the arm suppresses mobility to the user’s hand in certain directions. Unfortunately, the passive mode is never completely seamless to the user. Haptic interfaces with intermittent contacts are interfaces using industrial robots that move towards the user when contact needs to be made. As the user is immersed via a virtual reality Head Mounted Display (HMD), he cannot perceive the danger of a collision when he changes his area of interest in the virtual environment. The objective of this article is to describe movement strategies for the robot to be as fast as possible on the contact zone while guaranteeing safety. This work uses the concept of predicting the position of the user through his gaze direction and the position of his dominant hand (the one touching the object). A motion generation algorithm is proposed and then applied to a UR5 robot with an HTC vive tracker system for an industrial application involving the analysis of materials in the interior of a car.
基于间歇触觉界面的人机安全协作
在用于制作虚拟现实的界面列表中,触觉界面允许用户用手触摸虚拟世界。传统上,用户的手触摸机械臂的末端执行器。无接触时,机械臂处于被动状态;当有接触时,手臂会抑制使用者的手在某些方向上的移动。不幸的是,被动模式对用户来说从来都不是完全无缝的。间歇接触的触觉界面是使用工业机器人的界面,当需要接触时,机器人会向用户移动。当用户通过虚拟现实头戴式显示器(HMD)沉浸其中时,当他在虚拟环境中改变感兴趣的区域时,他无法感知碰撞的危险。本文的目的是描述机器人在保证安全的情况下尽可能快地到达接触区域的运动策略。这项工作使用的概念是通过他的凝视方向和他的惯用手(触摸物体的那只手)的位置来预测用户的位置。提出了一种运动生成算法,并将其应用于具有HTC vive跟踪系统的UR5机器人,用于汽车内部材料分析的工业应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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