Architecture for varying multimedia formats

G. Ashour, A. Amir, D. Ponceleón, S. Srinivasan
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引用次数: 3

Abstract

In recent years, a few transitions in multimedia applications may be observed. We can identify at least two trends. Firstly, multimedia is being introduced in mainstream applications, leaving behind its traditional focus on highly professional markets, and on the gaming enhancement arena. Secondly, standardization bodies continue to work on media standards in order to provide a common approach to enable interoperability, better quality and efficiency under specified constraints. These new media standards are then added to existing archives of media, spanning a broad spectrum of legacy media standards. The result of these two trends is that a typical multimedia application, in order to be effective, needs to support many input types and provide the user with a seamless and transparent behavior. This paper discusses a pragmatic approach to this problem based on the object-oriented paradigm for real-world multimedia applications.
不同多媒体格式的体系结构
近年来,可以观察到多媒体应用中的一些转变。我们至少可以确定两种趋势。首先,多媒体正在被引入主流应用程序,而不再是传统的专注于高度专业的市场和游戏增强领域。其次,标准化组织继续致力于媒体标准的制定,以便提供一种通用的方法,在特定的约束条件下实现互操作性、更好的质量和效率。然后,这些新的媒体标准被添加到现有的媒体档案中,涵盖了广泛的遗留媒体标准。这两种趋势的结果是,一个典型的多媒体应用程序,为了有效,需要支持多种输入类型,并为用户提供无缝和透明的行为。本文讨论了一种基于面向对象范式的实用方法来解决这个问题。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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