Aulia Nurmalinda Hapsari, Eko Risdianto, R. Medriati
{"title":"Analysis of Needs Response to the Development of Digital Comic on Straight Motion Kinematics Materials","authors":"Aulia Nurmalinda Hapsari, Eko Risdianto, R. Medriati","doi":"10.58723/ijoem.v1i2.49","DOIUrl":null,"url":null,"abstract":"The purpose of this research is to analyze the result of the response to the needs of development digital comics for students. This research is a descriptive research part of R&D research using the ADDIE model. The instruments used are observation sheets, interview sheets, and questionnaire sheets. The subjects consisted of physics teachers and class X students with 147 students and 4 teachers. The instruments used in this study are valid and reliable, students and teachers in 3 high schools in Bengkulu City strongly agree and need digital comic-based learning media with a result obtained being 83,45%.","PeriodicalId":177161,"journal":{"name":"IJOEM : Indonesian Journal of E-learning and Multimedia","volume":"10 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-16","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"1","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"IJOEM : Indonesian Journal of E-learning and Multimedia","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.58723/ijoem.v1i2.49","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 1
Abstract
The purpose of this research is to analyze the result of the response to the needs of development digital comics for students. This research is a descriptive research part of R&D research using the ADDIE model. The instruments used are observation sheets, interview sheets, and questionnaire sheets. The subjects consisted of physics teachers and class X students with 147 students and 4 teachers. The instruments used in this study are valid and reliable, students and teachers in 3 high schools in Bengkulu City strongly agree and need digital comic-based learning media with a result obtained being 83,45%.