Methods for Evaluating Depth Perception in a Large-Screen Immersive Display

Dylan Gaines, S. Kuhl
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引用次数: 1

Abstract

We perform an experiment on distance perception in a large-screen display immersive virtual environment. Large-screen displays typically make direct blind walking tasks impossible, despite them being a popular distance response measure in the real world and in head-mounted displays. We use a movable large-screen display to compare direct blind walking and indirect triangulated pointing with monoscopic viewing. We find that participants judged distances to be 89.4% ± 28.7% and 108.5% ± 44.9% of their actual distances in the direct blind walking and triangulated pointing conditions, respectively. However, we find no statistically significant difference between these approaches. This work adds to the limited number of research studies on egocentric distance judgments with a large display wall for distances of 3-5 meters. It is the first, to our knowledge, to perform direct blind walking with a large display.
大屏幕沉浸式显示中深度感知的评估方法
我们在一个大屏幕显示的沉浸式虚拟环境中进行了距离感知实验。尽管在现实世界和头戴式显示器中,大屏幕显示器是一种流行的距离响应测量方法,但它通常使盲人无法完成直接行走任务。我们使用一个可移动的大屏幕显示器来比较直接盲人行走和间接三角指向与单视角观看。我们发现,在直接盲走和三角指向条件下,参与者对距离的判断分别为他们实际距离的89.4%±28.7%和108.5%±44.9%。然而,我们发现这些方法之间没有统计学上的显著差异。这项工作增加了有限的以自我为中心的距离判断研究,并在3-5米的距离上设置了大型显示墙。据我们所知,这是第一次用大型显示器进行直接盲人行走。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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