{"title":"Visualizing Emotional Requirements","authors":"David Callele, E. Neufeld, Kevin A. Schneider","doi":"10.1109/REV.2009.7","DOIUrl":null,"url":null,"abstract":"Emotional requirements capture the game de- signer's vision for the player's emotional experi- ence and are used to facilitate communication be- tween pre-production and production teams. How- ever, production-phase deficiencies in emotional re- quirements have been identified. In this work, we ex- tend the definition of emotional requirements to include emotion prototypes and emotion markers and present improved techniques for eliciting, capturing and visu- alizing emotional requirements. A detailed investiga- tion of one gameplay scenario is presented, with a focus on evaluating visualization techniques for emotional re- quirements. The solutions developed in this work met the needs of all development team members and appear to be general solutions for the domain. Keywords: Requirements visualization, non- functional requirements, emotion, emotional require- ments, video game.","PeriodicalId":359968,"journal":{"name":"2009 Fourth International Workshop on Requirements Engineering Visualization","volume":"2 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2009-09-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"5","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2009 Fourth International Workshop on Requirements Engineering Visualization","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/REV.2009.7","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 5
Abstract
Emotional requirements capture the game de- signer's vision for the player's emotional experi- ence and are used to facilitate communication be- tween pre-production and production teams. How- ever, production-phase deficiencies in emotional re- quirements have been identified. In this work, we ex- tend the definition of emotional requirements to include emotion prototypes and emotion markers and present improved techniques for eliciting, capturing and visu- alizing emotional requirements. A detailed investiga- tion of one gameplay scenario is presented, with a focus on evaluating visualization techniques for emotional re- quirements. The solutions developed in this work met the needs of all development team members and appear to be general solutions for the domain. Keywords: Requirements visualization, non- functional requirements, emotion, emotional require- ments, video game.