Visualizing Emotional Requirements

David Callele, E. Neufeld, Kevin A. Schneider
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引用次数: 5

Abstract

Emotional requirements capture the game de- signer's vision for the player's emotional experi- ence and are used to facilitate communication be- tween pre-production and production teams. How- ever, production-phase deficiencies in emotional re- quirements have been identified. In this work, we ex- tend the definition of emotional requirements to include emotion prototypes and emotion markers and present improved techniques for eliciting, capturing and visu- alizing emotional requirements. A detailed investiga- tion of one gameplay scenario is presented, with a focus on evaluating visualization techniques for emotional re- quirements. The solutions developed in this work met the needs of all development team members and appear to be general solutions for the domain. Keywords: Requirements visualization, non- functional requirements, emotion, emotional require- ments, video game.
可视化情感需求
情感需求反映了游戏设计师对玩家情感体验的看法,并用于促进前期制作团队和制作团队之间的沟通。然而,生产阶段情感需求的缺陷已经被确定。在这项工作中,我们扩展了情感需求的定义,包括情感原型和情感标记,并提出了改进的技术来引出、捕捉和可视化情感需求。对一个游戏场景进行了详细的调查,重点是评估情感需求的可视化技术。在这项工作中开发的解决方案满足了所有开发团队成员的需求,并且似乎是该领域的通用解决方案。关键词:需求可视化,非功能需求,情感,情感需求,电子游戏。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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