A new 360-degree immersive game controller

Juan Li, B. Goossens, Maarten Slembrouck, Francis Deboeverie, P. Veelaert, H. Aghajan, W. Philips, J. Casar
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引用次数: 2

Abstract

In this demo we present a novel approach that enables to use mobile devices as six degree-of-freedom (DoF) video game controllers. Our approach uses a combination of built-in accelerometers and a multi-camera system to detect the position and orientation of a mobile device in 3D space. The sensor fusion approach is low-cost, accurate, fast and robust. The proposed system allows users to control games with physical movements instead of button-presses as in traditional game controllers. Thus the proposed game controller provides a more immersive gaming experience, letting the users feel that they are the players in the game instead of controlling the players. Compared to other accelerometer-based game controllers, the proposed system also detects the yaw angle, allowing the controller to work as a pointing device. Another featured strength of this design is the ability to provide 360-degree gaming experiences.
全新360度沉浸式游戏控制器
在这个演示中,我们提出了一种新颖的方法,可以使用移动设备作为六自由度(DoF)视频游戏控制器。我们的方法结合了内置加速计和多摄像头系统来检测移动设备在3D空间中的位置和方向。传感器融合方法具有成本低、精度高、速度快、鲁棒性好等特点。该系统允许用户通过物理动作来控制游戏,而不是像传统的游戏控制器那样按下按钮。因此,所提出的游戏控制器提供了更具沉浸感的游戏体验,让用户觉得他们是游戏中的玩家,而不是控制玩家。与其他基于加速计的游戏控制器相比,该系统还可以检测偏航角,使控制器可以作为指向设备工作。这种设计的另一个特点是能够提供360度的游戏体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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