UTILIZATION OF AUGMENTED REALITY TECHNOLOGY IN 3D VISUALIZATION OF HIGH SCHOOL OF ADISUTJIPTO TECHNOLOGY BASED ON ANDROID

Anggraini Kusumaningrum, A. Ayuningtyas, Jodio Blasius Lopes
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引用次数: 1

Abstract

Adisutjipto College of Technology in introducing campus information that is still using print and internet media, therefore, an application is needed that can introduce and provide information on buildings on campus by utilizing Augmented Reality technology. With the technology of Augmented Reality able to provide real information and can interact directly with buildings on campus. This application was created using the Unity and Vuforia application. Making 3D models using the Google SketchUp application which is then exported to the Unity application. Testing is done to detect markers of light intensity, distance, marker size, and color. From the results of testing markers for light intensity of at least 4 lx and effective detection distance between 20 cm to 40 cm and marker size of at least 350 x 350 Pixels, while the color has no effect due to edge detection which is the basic technique of reading by Vuforia markers. This application has been successfully made in Augmented Reality in the form of STTA 3D visualization as a supporting medium for the introduction of the Adisutjipto College of Technology Yogyakarta environment. This application can only be run on Android-based smartphones with a minimum version of 5.0.
增强现实技术在基于android的高中三维可视化中的应用
adisut吉普托理工学院在介绍校园信息时,仍然使用印刷和网络媒体,因此,需要一个应用程序,可以利用增强现实技术介绍和提供校园建筑信息。利用增强现实技术,可以提供真实的信息,并可以直接与校园内的建筑物进行交互。这个应用程序是使用Unity和Vuforia应用程序创建的。使用Google SketchUp应用程序制作3D模型,然后导出到Unity应用程序。测试是用来检测标记的光强度、距离、标记的大小和颜色。从测试结果来看,标记物的光强至少为4 lx,有效检测距离在20 cm ~ 40 cm之间,标记物尺寸至少为350 x 350 pixel,而颜色由于边缘检测而没有影响,这是Vuforia标记物读取的基本技术。该应用程序已成功地以STTA 3D可视化的形式在增强现实中制作,作为引入Adisutjipto理工学院日惹环境的支持媒介。此应用程序只能在基于android的智能手机上运行,最低版本为5.0。
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