Arranging resource amount after automatic GPU offloading

Y. Yamato
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Abstract

Heterogeneous hardware other than a small-core central processing unit (CPU) such as a graphics processing unit (GPU), field-programmable gate array (FPGA), or many-core CPU is increasingly being used. However, to use heterogeneous hardware, programmers must have sufficient technical skills to utilize OpenMP, CUDA, and OpenCL. On the basis of this, we have proposed environment-adaptive software that enables automatic conversion, configuration, and high performance operation of once written code, in accordance with the hardware to be placed. However, although it has been considered to convert the code according to the offload devices, there has been no study to set the amount of resources appropriately after automatic conversion. In this paper, as a new element of environment-adapted software, we examine a method of optimizing the amount of resources of the CPU and offload device in order to operate the application with high cost-performance. Through the offloading of multiple existing applications, we confirm that the proposed method can meet the user’s request and set an appropriate amount of resources.
GPU自动卸载后的资源量安排
除了图形处理单元(GPU)、现场可编程门阵列(FPGA)或多核CPU等小核中央处理单元(CPU)之外,越来越多地使用异构硬件。然而,要使用异构硬件,程序员必须有足够的技术技能来使用OpenMP、CUDA和OpenCL。在此基础上,我们提出了环境自适应软件,可以根据所要放置的硬件,对一次编写的代码进行自动转换、配置和高性能操作。然而,虽然考虑过根据卸载设备转换代码,但没有研究自动转换后适当设置资源量。本文作为环境适应软件的一个新元素,研究了一种优化CPU和卸载设备资源数量的方法,以使应用程序具有高性价比。通过对现有多个应用程序的卸载,验证了所提出的方法能够满足用户的请求,并设置了适当的资源量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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