Embodying Alternate Attitudes: Design Opportunities for Physical Interfaces in Persuasive Gaming Experiences

Emily S. Cramer, Brendan Matkin, A. Antle
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Abstract

The ability to view issues through alternate attitudes is an increasingly valuable skill. Persuasive games provide users an opportunity to practice adopting alternate attitudes, but users' pre-existing attitudes can get in the way. Multi-player games can use collaboration to help users overcome their pre-existing attitudes, but techniques for single-player games are lacking. In this paper we suggest that physical interface features (e.g., temperature) could be used to prime alternate attitudes in users. Embodied metaphor theory provides a framework for relating physical characteristics of an interface to more abstract concepts like emotions and beliefs. To empirically validate our design concept, we instantiate it in Thermouse: a temperature-controlled mouse that serves as a research instrument to assess whether interface temperature can help users explore alternate attitudes towards divisive humanitarian issues.
体现不同态度:说服性游戏体验中物理界面的设计机会
以不同的态度看待问题的能力是一项越来越有价值的技能。劝导型游戏为用户提供了练习采取不同态度的机会,但用户已有的态度可能会成为阻碍。多人游戏可以通过协作来帮助用户克服他们原有的态度,但单人游戏却缺乏这种技巧。在本文中,我们建议可以使用物理界面特征(例如,温度)来激发用户的替代态度。具身隐喻理论提供了一个框架,将界面的物理特征与更抽象的概念(如情感和信念)联系起来。为了验证我们的设计理念,我们在Thermouse中进行了实例化:这是一款温控鼠标,可以作为研究工具来评估界面温度是否可以帮助用户探索对分裂的人道主义问题的不同态度。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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