Sandro Botticelli’s Visual Language in Illustrations of The Divine Comedy

Philip Smith
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Abstract

ABSTRACT:This paper seeks to offer a close reading of Botticelli’s illustrations for The Divine Comedy using Neil Cohn and Thierry Groensteen’s tools of comics analysis. Botticelli uses a visual language, I argue, which is distinct from that of modern comics (what Neil Cohn calls American Visual Language), most notably in its flexible reading paths. Unlike modern comics creators, who use panel ordering as a primary means to convey sequence, Botticelli is not tethered to a specific horizontal reading direction; the vertical book positioning facilitates a narrative path which is not dependent upon a fixed start and end point to a given page but tracks a passage down the page. In the absence of a standard reading path, Botticelli uses a rising perspective and a distinctive color palette for recurring icons to guide his readers through a narrative.
桑德罗·波提切利在《神曲》插图中的视觉语言
摘要:本文试图运用尼尔·科恩和蒂埃里·格伦斯汀的漫画分析工具,对波提切利的《神曲》插图进行细致的解读。波提切利使用了一种视觉语言,我认为,这与现代漫画(尼尔·科恩称之为美国视觉语言)不同,最显著的是其灵活的阅读路径。与现代漫画创作者使用面板顺序作为传达序列的主要手段不同,波提切利没有被束缚在特定的水平阅读方向上;垂直的书籍定位有利于叙述路径,它不依赖于给定页面的固定起点和终点,而是沿着页面跟踪通道。在缺乏标准阅读路径的情况下,波提切利使用了一个上升的视角和一个独特的调色板,用于反复出现的图标,以引导他的读者通过叙事。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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