Virtual Reality for enhanced teaching of conceptual design development

C. Wood
{"title":"Virtual Reality for enhanced teaching of conceptual design development","authors":"C. Wood","doi":"10.1255/VRAR2018.CH5","DOIUrl":null,"url":null,"abstract":"Author Summary: A key component of the Swansea University Year 1 Civil Engineering training is based around the exploration and development of imaginative, viable Civil Engineering conceptual solutions to problems. In industry, conventional methods for conceptual design communication, such as sketching, physical modelling or 2D CAD drawings are now being superseded by 3D and 4D (space + time) computer modelling and visualisation methods, which go hand-in-hand with the growing industry adoption of building information modelling (BIM) (National Institute of Building Sciences, 2018). This study seeks to further enhance Year 1 Civil Engineering students’ understanding of and interaction with 3D conceptual design, by introducing interactive VR as part of a computer laboratory based activity within the “conceptual design” module. This study is based on the expectation that the introduction of immersive conceptual design and interaction will allow the students to more fully engage in the concept evolution stage of design. Furthermore, in comparison with the more common CAD methods, where students would look at a 2D computer screen to develop a 3D object, it is envisaged that through immersion in VR, students’ spatial awareness of aspects of the conceptual design could be greatly enhanced.This study found that after developing basics skills in the 3D building information modelling software Autodesk Revit, students were capable of utilising traditional 2D building plans and elevations to develop from scratch their own detailed 3D model of an existing multi-storey building on the Swansea University Bay Campus, the Energy Safety Research Institute (ESRI) Building. The addition of VR-interactivity whilst developing the 3D model enabled students to identify anomalies otherwise not easily identifiable in their models, and also permitted students to develop much better understanding of the scale of typical structural elements such as slabs, beams and columns (for which they learn simple techniques for preliminary sizing in Year 1) in relation to other more familiar building elements, such as doors and windows, and 3D arrangement of interior structures such as staircases within the building. All the participants in the study reported that using VR enhanced their experience of the conceptual design building development exercise.","PeriodicalId":197073,"journal":{"name":"Proceedings of the Virtual and Augmented Reality to Enhance Learning and Teaching in Higher Education Conference 2018","volume":"90 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-05-30","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Proceedings of the Virtual and Augmented Reality to Enhance Learning and Teaching in Higher Education Conference 2018","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1255/VRAR2018.CH5","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Author Summary: A key component of the Swansea University Year 1 Civil Engineering training is based around the exploration and development of imaginative, viable Civil Engineering conceptual solutions to problems. In industry, conventional methods for conceptual design communication, such as sketching, physical modelling or 2D CAD drawings are now being superseded by 3D and 4D (space + time) computer modelling and visualisation methods, which go hand-in-hand with the growing industry adoption of building information modelling (BIM) (National Institute of Building Sciences, 2018). This study seeks to further enhance Year 1 Civil Engineering students’ understanding of and interaction with 3D conceptual design, by introducing interactive VR as part of a computer laboratory based activity within the “conceptual design” module. This study is based on the expectation that the introduction of immersive conceptual design and interaction will allow the students to more fully engage in the concept evolution stage of design. Furthermore, in comparison with the more common CAD methods, where students would look at a 2D computer screen to develop a 3D object, it is envisaged that through immersion in VR, students’ spatial awareness of aspects of the conceptual design could be greatly enhanced.This study found that after developing basics skills in the 3D building information modelling software Autodesk Revit, students were capable of utilising traditional 2D building plans and elevations to develop from scratch their own detailed 3D model of an existing multi-storey building on the Swansea University Bay Campus, the Energy Safety Research Institute (ESRI) Building. The addition of VR-interactivity whilst developing the 3D model enabled students to identify anomalies otherwise not easily identifiable in their models, and also permitted students to develop much better understanding of the scale of typical structural elements such as slabs, beams and columns (for which they learn simple techniques for preliminary sizing in Year 1) in relation to other more familiar building elements, such as doors and windows, and 3D arrangement of interior structures such as staircases within the building. All the participants in the study reported that using VR enhanced their experience of the conceptual design building development exercise.
虚拟现实技术在概念设计开发教学中的应用
作者总结:斯旺西大学一年级土木工程培训的一个关键组成部分是围绕探索和发展富有想象力的,可行的土木工程概念解决方案的问题。在工业中,传统的概念设计沟通方法,如素描、物理建模或2D CAD图纸,现在正被3D和4D(空间+时间)计算机建模和可视化方法所取代,这些方法与建筑信息模型(BIM)的行业采用密切相关(国家建筑科学研究所,2018)。本研究旨在通过在“概念设计”模块中引入交互式VR作为计算机实验室活动的一部分,进一步提高土木工程一年级学生对3D概念设计的理解和互动。本研究期望透过引入沉浸式概念设计与互动,让学生更充分地参与设计的概念演化阶段。此外,与更常见的CAD方法相比,学生需要看着2D电脑屏幕来开发3D对象,设想通过沉浸在VR中,学生对概念设计各方面的空间意识可以大大增强。这项研究发现,在开发了3D建筑信息建模软件Autodesk Revit的基本技能后,学生能够利用传统的2D建筑平面图和立面,从头开始开发他们自己的详细3D模型,该模型位于斯旺西大学湾校区,即能源安全研究所(ESRI)大楼。在开发3D模型的同时,增加了vr交互性,使学生能够识别模型中不容易识别的异常,并且还允许学生更好地理解典型结构元素的规模,如板,梁和柱(他们在一年级学习了简单的初步尺寸技术),以及其他更熟悉的建筑元素,如门窗,以及建筑物内楼梯等内部结构的3D布置。研究的所有参与者都报告说,使用VR增强了他们对概念设计建筑开发练习的体验。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信