GPGPU-Accelerated Parallel and Fast Simulation of Thousand-Core Platforms

Christian Pinto, Shivani Raghav, A. Marongiu, M. Ruggiero, David Atienza Alonso, Luca Benini
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引用次数: 21

Abstract

The multicore revolution and the ever-increasing complexity of computing systems is dramatically changing sys-tem design, analysis and programming of computing platforms. Future architectures will feature hundreds to thousands of simple processors and on-chip memories connected through a network-on-chip. Architectural simulators will remain primary tools for design space exploration, software development and performance evaluation of these massively parallel architectures. However, architectural simulation performance is a serious concern, as virtual platforms and simulation technology are not able to tackle the complexity of thousands of core future scenarios. The main contribution of this paper is the development of a new simulation approach and technology for many core processors which exploit the enormous parallel processing capability of low-cost and widely available General Purpose Graphic Processing Units (GPGPU). The simulation of many-core architectures exhibits indeed a high level of parallelism and is inherently parallelizable, but GPGPU acceleration of architectural simulation requires an in-depth revision of the data structures and functional partitioning traditionally used in parallel simulation. We demonstrate our GPGPU simulator on a target architecture composed by several cores (i.e. ARM ISA based), with instruction and data caches, connected through a Network-on-Chip (NoC). Our experiments confirm the feasibility of our approach.
gpgpu加速的千核平台并行与快速仿真
多核革命和计算系统日益增加的复杂性正在极大地改变着计算平台的系统设计、分析和编程。未来的架构将以成百上千个简单的处理器和通过片上网络连接的片上存储器为特色。架构模拟器仍将是这些大规模并行架构的设计空间探索、软件开发和性能评估的主要工具。然而,架构仿真性能是一个严重的问题,因为虚拟平台和仿真技术无法处理数千个核心未来场景的复杂性。本文的主要贡献是为许多核心处理器开发了一种新的仿真方法和技术,这种方法和技术利用了低成本和广泛使用的通用图形处理单元(GPGPU)的巨大并行处理能力。多核体系结构的模拟确实展示了高水平的并行性,并且具有固有的并行性,但是GPGPU加速体系结构模拟需要对并行模拟中传统使用的数据结构和功能分区进行深入修订。我们在一个目标架构上演示了我们的GPGPU模拟器,该架构由几个核心(即基于ARM ISA的)组成,具有指令和数据缓存,通过片上网络(NoC)连接。我们的实验证实了我们方法的可行性。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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