A Review of Gamification Related to Mental Health Treatment

Calvin Arihta, Daniel Fujiono, Verónica, J. Moniaga, Indra Dwi Rianto
{"title":"A Review of Gamification Related to Mental Health Treatment","authors":"Calvin Arihta, Daniel Fujiono, Verónica, J. Moniaga, Indra Dwi Rianto","doi":"10.1109/IConEEI55709.2022.9972282","DOIUrl":null,"url":null,"abstract":"Mental health is a state of mental well-being that enables people to cope with the stresses of life, realize their abilities, learn well and work well, and contribute to their community. Mental health conditions include mental disorders, psychosocial disabilities, and other mental states associated with significant distress, impairment in functioning, or risk of self-harm. According to research, about 20% of population in Indonesia potentially suffer mental illness. This is especially saddening as the lack of professional psychiatrist in Indonesia is not sufficient to handle all the cases in Indonesia. Another obstacle is not limited to only the lack of human resources such as trained professional, but also limited health facility and financial coverage for mental health treatment. On the other hand, most Indonesians may not be able to afford the help of professionals. People with mental health conditions are more likely to experience lower levels of mental well-being. A study found that a co-occurring mental health disorder was strongly associated with higher resources for the treatment will be used and an increased cost of care for patient. Meanwhile other method such as relaxing application with the goal to relax the state of mind has been proven to be effective as a mental health intervention in alternative to counseling by psychologists or mental therapy such as hypnotherapy. This paper aims to summarize and review the current knowledge regarding gamified treatment as an alternative to mental health treatment and how it affects mental health.","PeriodicalId":382763,"journal":{"name":"2022 3rd International Conference on Electrical Engineering and Informatics (ICon EEI)","volume":"9 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2022-10-19","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"0","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2022 3rd International Conference on Electrical Engineering and Informatics (ICon EEI)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/IConEEI55709.2022.9972282","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 0

Abstract

Mental health is a state of mental well-being that enables people to cope with the stresses of life, realize their abilities, learn well and work well, and contribute to their community. Mental health conditions include mental disorders, psychosocial disabilities, and other mental states associated with significant distress, impairment in functioning, or risk of self-harm. According to research, about 20% of population in Indonesia potentially suffer mental illness. This is especially saddening as the lack of professional psychiatrist in Indonesia is not sufficient to handle all the cases in Indonesia. Another obstacle is not limited to only the lack of human resources such as trained professional, but also limited health facility and financial coverage for mental health treatment. On the other hand, most Indonesians may not be able to afford the help of professionals. People with mental health conditions are more likely to experience lower levels of mental well-being. A study found that a co-occurring mental health disorder was strongly associated with higher resources for the treatment will be used and an increased cost of care for patient. Meanwhile other method such as relaxing application with the goal to relax the state of mind has been proven to be effective as a mental health intervention in alternative to counseling by psychologists or mental therapy such as hypnotherapy. This paper aims to summarize and review the current knowledge regarding gamified treatment as an alternative to mental health treatment and how it affects mental health.
与心理健康治疗相关的游戏化研究综述
心理健康是一种心理健康状态,它使人们能够应对生活压力,实现自己的能力,良好地学习和工作,并为社区做出贡献。精神健康状况包括精神障碍、社会心理残疾和其他与严重痛苦、功能障碍或自残风险相关的精神状态。根据研究,印尼大约20%的人口可能患有精神疾病。这尤其令人悲伤,因为印尼缺乏专业精神科医生,不足以处理所有病例。另一个障碍不仅限于缺乏人力资源,如训练有素的专业人员,而且还包括有限的保健设施和精神健康治疗的财政覆盖。另一方面,大多数印尼人可能负担不起专业人士的帮助。有心理健康问题的人更有可能经历较低水平的心理健康。一项研究发现,同时发生的精神健康障碍与用于治疗的资源增加和患者护理成本增加密切相关。与此同时,其他方法,如放松应用,目的是放松精神状态,已被证明是一种有效的心理健康干预替代心理咨询或心理治疗,如催眠疗法。本文旨在总结和回顾目前关于游戏化治疗作为一种替代心理健康治疗的知识,以及它如何影响心理健康。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
求助全文
约1分钟内获得全文 求助全文
来源期刊
自引率
0.00%
发文量
0
×
引用
GB/T 7714-2015
复制
MLA
复制
APA
复制
导出至
BibTeX EndNote RefMan NoteFirst NoteExpress
×
提示
您的信息不完整,为了账户安全,请先补充。
现在去补充
×
提示
您因"违规操作"
具体请查看互助需知
我知道了
×
提示
确定
请完成安全验证×
copy
已复制链接
快去分享给好友吧!
我知道了
右上角分享
点击右上角分享
0
联系我们:info@booksci.cn Book学术提供免费学术资源搜索服务,方便国内外学者检索中英文文献。致力于提供最便捷和优质的服务体验。 Copyright © 2023 布克学术 All rights reserved.
京ICP备2023020795号-1
ghs 京公网安备 11010802042870号
Book学术文献互助
Book学术文献互助群
群 号:481959085
Book学术官方微信